Advent of Atlantis
Spell Continuous

Advent of Atlantis

  • Archetype:
  • Atlantis, City of the Sea Dragon

  • View:
  • 596




This card's name becomes "Umi" while in the Spell & Trap Zone. You can only use each of the following effects of "Advent of Atlantis" once per turn. During your Main Phase: You can place 1 "Atlantis, City of the Sea Dragon" or "Umi" from your Deck, face-up in your Field Zone. If this card is sent to the GY: You can add 1 Level 7 Sea Serpent monster from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Advent of Atlantis — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter/Combo enabler

Why it scores here

The card's main value is a graveyard-triggered search for a Level 7 Sea Serpent from the Deck, plus a once-per-turn Main Phase placement of an Atlantis or Umi field-zone card from the Deck. Its high deck count (95 decks, 85.7% inclusion in Umi) confirms it is a live, practical piece, but that frequency was not used to raise the score. Because no combo boards were supplied, the conversion score rests on the text alone and is held back accordingly.

Axis scores

Axis Score Evidence
Accessibility 60 Appears in 95 recent decks at 1.66 copies on average, but it is a single Spell that must be drawn or otherwise reach the field or graveyard (observed; text-based route reasoning inferred).
Combo & Conversion 40 No combo boards were recorded, so the field placement and GY search are only inferred to build toward a larger board (inferred).
Resource Economy 60 The graveyard effect converts the spent card into a Level 7 Sea Serpent search, which is roughly card-neutral with a targeted search and no card drawn (verified text, inferred balance).
Effect & Interaction 5 The card provides no negation, removal, or hand-trap interaction (verified text).
Material Utility 5 A Spell card is not a monster and cannot be used as material (verified text).
Resilience & Flexibility 60 The graveyard effect still works after the card leaves the field or hand, and each effect is once per turn across different zones (verified text, inferred resilience).
Deck-Building Efficiency 65 Runs 1–2 copies in an archetype-matched Umi deck with no garnet or lock restriction and no banlist token supplied (observed deck stats, inferred slot cost).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in a large share of its home archetype (Umi, 85.7% inclusion) with consistent 2-copy use
  • Graveyard search for a Level 7 Sea Serpent gives a reliable follow-up after the card is spent
  • Placing an Atlantis or Umi field-zone card from the Deck adds an extra board-building route

Weaknesses

  • No effect on the opponent's board: no negation, removal, or hand-trap reach
  • Not a monster, so it offers no material value
  • Effects are tied to a narrow archetype and card-name set, limiting use outside Atlantis/Umi lines
  • No combo evidence, so its real board-building value is unverified

Counters / choke points

  • Opponent cards that negate or shut down graveyard effects or Spell/Trap activations (inferred; no counter data supplied)

Best use

Graveyard searcher and field-zone placer in Atlantis/Umi lines. Decks: Umi, Atlantean, Mermail. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn Main Phase placement of an Atlantis or Umi field-zone card from the Deck; Once-per-turn graveyard effect to add a Level 7 Sea Serpent from the Deck to hand; Card is a Spell, so it cannot be material
  • Observed: In 95 recent decks, 63 at 2 copies and 32 at 1 copy (avg 1.66); 85.7% inclusion in the Umi archetype (StatisticsCard); Co-appears with Maxx "C" in 97.9% of decks
  • Inferred: Graveyard search is roughly neutral in card advantage; The field placement acts as a Starter-like board route; Deck fit is archetype-locked but spread across 14 archetypes
  • Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed unlimited (3 copies) No ruling or interaction data for the name change in the Spell & Trap Zone No counter-play data for the graveyard effect











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