Spell
ContinuousAdvent of Atlantis
Archetype:
Atlantis, City of the Sea Dragon
View:
596
This card's name becomes "Umi" while in the Spell & Trap Zone. You can only use each of the following effects of "Advent of Atlantis" once per turn. During your Main Phase: You can place 1 "Atlantis, City of the Sea Dragon" or "Umi" from your Deck, face-up in your Field Zone. If this card is sent to the GY: You can add 1 Level 7 Sea Serpent monster from your Deck to your hand.
Advent of Atlantis — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 54 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Starter/Combo enabler
Why it scores here
The card's main value is a graveyard-triggered search for a Level 7 Sea Serpent from the Deck, plus a once-per-turn Main Phase placement of an Atlantis or Umi field-zone card from the Deck. Its high deck count (95 decks, 85.7% inclusion in Umi) confirms it is a live, practical piece, but that frequency was not used to raise the score. Because no combo boards were supplied, the conversion score rests on the text alone and is held back accordingly.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Appears in 95 recent decks at 1.66 copies on average, but it is a single Spell that must be drawn or otherwise reach the field or graveyard (observed; text-based route reasoning inferred). |
| Combo & Conversion | 40 | No combo boards were recorded, so the field placement and GY search are only inferred to build toward a larger board (inferred). |
| Resource Economy | 60 | The graveyard effect converts the spent card into a Level 7 Sea Serpent search, which is roughly card-neutral with a targeted search and no card drawn (verified text, inferred balance). |
| Effect & Interaction | 5 | The card provides no negation, removal, or hand-trap interaction (verified text). |
| Material Utility | 5 | A Spell card is not a monster and cannot be used as material (verified text). |
| Resilience & Flexibility | 60 | The graveyard effect still works after the card leaves the field or hand, and each effect is once per turn across different zones (verified text, inferred resilience). |
| Deck-Building Efficiency | 65 | Runs 1–2 copies in an archetype-matched Umi deck with no garnet or lock restriction and no banlist token supplied (observed deck stats, inferred slot cost). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in a large share of its home archetype (Umi, 85.7% inclusion) with consistent 2-copy use
- Graveyard search for a Level 7 Sea Serpent gives a reliable follow-up after the card is spent
- Placing an Atlantis or Umi field-zone card from the Deck adds an extra board-building route
Weaknesses
- No effect on the opponent's board: no negation, removal, or hand-trap reach
- Not a monster, so it offers no material value
- Effects are tied to a narrow archetype and card-name set, limiting use outside Atlantis/Umi lines
- No combo evidence, so its real board-building value is unverified
Counters / choke points
- Opponent cards that negate or shut down graveyard effects or Spell/Trap activations (inferred; no counter data supplied)
Best use
Graveyard searcher and field-zone placer in Atlantis/Umi lines. Decks: Umi, Atlantean, Mermail. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn Main Phase placement of an Atlantis or Umi field-zone card from the Deck; Once-per-turn graveyard effect to add a Level 7 Sea Serpent from the Deck to hand; Card is a Spell, so it cannot be material
- Observed: In 95 recent decks, 63 at 2 copies and 32 at 1 copy (avg 1.66); 85.7% inclusion in the Umi archetype (StatisticsCard); Co-appears with Maxx "C" in 97.9% of decks
- Inferred: Graveyard search is roughly neutral in card advantage; The field placement acts as a Starter-like board route; Deck fit is archetype-locked but spread across 14 archetypes
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed unlimited (3 copies) No ruling or interaction data for the name change in the Spell & Trap Zone No counter-play data for the graveyard effect






